Commit fc811efd authored by adud's avatar adud

changed format doc and one mistake in format article

parent db26f3c0
......@@ -145,7 +145,7 @@ another. It can be straight or curved. To know on which plane the curve occurs,
we consider two vectors: $\vec v$ the direction of the movement and $\vec y$ the
upper vector $(0,1,0)$. If $\vec v$ and $\vec y$ are not colinear, the default
curve is clockwise on the oriented plane $[\vec y,\vec v]$. For instance, a move
from right to left will be curveed to the top by default. If $\vec v$ and
from right to left will be curved to the top by default. If $\vec v$ and
$\vec y$ are colinear, replace $\vec y$ by $\vec x = (1,0,0)$. Atop of the
default plane, one can reach three other oriented planes, obtained by rotation
of $90\degree$ around the vector $\vec v$.
......@@ -174,18 +174,17 @@ inner move are \texttt{1 False none 0}, default \texttt{repeat back shape plane}
for the outer move are \texttt{1 False straight 0}.
\begin{lstlisting}[language=yaml]
Move:
speed: Int # from 1 to 5
In:
repeat: Int
back: Bool
shape: String # none or straight or circle
orient: Int # multiples of 90 if straight, multiples of 180 if circle
Out:
repeat: Int
back: Bool
shape: String # straight or curved
plane: Int # multiples of 90
speed: Int # from 1 to 5
In:
repeat: Int
back: Bool
shape: String # none or straight or circle
orient: Int # multiples of 90 if straight, multiples of 180 if circle
Out:
repeat: Int
back: Bool
shape: String # straight or curved
plane: Int # multiples of 90
\end{lstlisting}
With no curve (straight shape), the curve of the outer move should be $0$.
......
=====================
Face Configurations
=====================
======================
Hands configurations
======================
......@@ -2,10 +2,5 @@
The Format
============
.. toctree::
:maxdepth: 1
:caption: Parts
hands
face
shoulders
Avatar ENSignes uses its own format to represent and manipulate signs, written
in the YaML markup langage.
==========================
Shoulders Configurations
==========================
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